Ebook Metal Programming Guide: Tutorial and Reference via Swift
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Metal Programming Guide: Tutorial and Reference via Swift
Ebook Metal Programming Guide: Tutorial and Reference via Swift
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About the Author
Janie Clayton is an independent iOS developer and graphics programmer. Janie is the author on several books on iOS and Swift development, including the Swift Apprentice and iOS 10 SDK. She records her journey down the rabbit hole on her personal blog at http://redqueencoder.com. Janie lives outside of Madison, Wisconsin, with her attempted grumble of pugs and multitude of programming books.
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Product details
Paperback: 352 pages
Publisher: Addison-Wesley Professional; 1 edition (January 5, 2018)
Language: English
ISBN-10: 0134668944
ISBN-13: 978-0134668949
Product Dimensions:
7 x 0.8 x 9.1 inches
Shipping Weight: 1.2 pounds (View shipping rates and policies)
Average Customer Review:
2.9 out of 5 stars
4 customer reviews
Amazon Best Sellers Rank:
#806,549 in Books (See Top 100 in Books)
I have been waiting for someone to write this book for the last two years! Janie Clayton does an excellent job explaining an otherwise very obtuse topic and supports it with examples that are down to earth. She has done to Metal what Charles Petzold did for Windows programming, and what Matt Neuburg did for the iOS. To date, all of the reference material covering Metal has been as confusing as a sixteenth century Grimoire with missing pages, including the Apple documentation. She has definitely reversed that trend. This is a must read for any serious graphics programmer on iOS.
Reading this is similar to getting the notes from a class mate and finding they were daydreaming for most of the lecture. As another reviewer noted the examples are perfunctory. Examples are incomplete and the small amount of GitHub source code is very similar to the Apple example sample code. There is very low information value in the book.The author herself on her own redqueencoder blog states " I felt very strongly that I could learn and explain Metal in a way that was understandable because I was coming at this as a beginner." Yes, the beginner part shows.The author further says "I felt that it would take two years to write a good book on Metal. I had about ten months. I didn’t have time/resources for the number of graphics I wanted for the book or the amount of sample code I originally planned for. When I finished I felt that I had had the minimal amount of time to write a book that I would not be embarrassed by. But not being embarrassed by something is vastly different from being proud of it....There are several chapters of the book that my tech reviewers were deeply disappointed in."And further "I finally began reading through the book the Wenderlich’s published on Metal after having to get over my fears of it being far better book than my book was. I think it’s a better book than mine and they cover a lot of the material in a much more comprehensive manner than I cover my material"The author is right on one thing - the RayWenderlich book is vastly superior. The Wenderlich example tutorials are well constructed, each with a teaching point. And there are many such points. I bought the book on the google books platform, not via Amazon. The review section on google books seems to be blocked for some reason.The real critique of this book should be directed towards the publisher and editor. It looks like they pressured the newbie author into a rush job and then ignored the tech reviewers who were 'deeply disappointed'.Bottom line - don't waste your money.
This book has been a great resource for learning and understanding the Metal Framework. Specially if you are somewhat familiar with Calculus and Linear Algebra. As well as have experience in iOS development.The only short fall this book has is some of the chapters are based around the starting Metal template in xCode. This template changed between Xcode 9 and 8. To get around this I had to download an Xcode 8, start off a new project, and then open it in Xcode 9 so I would be able to push to device.
I was waiting for this book (Metal® Programming Guide) for a long time. It has 324 pages. I am very disappointed to see that book. It is a small book, and the price is very high. I don’t mind to pay a high price if it worth something, but it doesn’t. If you look any graphics programming in any operating system, they are using the same pattern. In fact, if you know the concept then they are all the same except the syntax. Please look the tutorial by Caroline Begbie (raywenderlich.com) and this is the best tutorial I ever have seen yet, but according to her, it is for a beginner. After watching that tutorial, you don’t need this book.Unfortunately, this is not a book even for a beginner, because displaying a triangle, or cube you can get from the guide provided by Apple. Fortunately, I have the basic knowledge of 3D programming, so It took me very short time to finish the whole book, and I think I wasted my time.It is sad; there is no other book available on this subject. The best advise I can provide you to look documentation provided by Apple.
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